Thanks for the great feedback.
I see your point on synergy. Originally I had some actions which allowed adjacent models to do more, one was a rest action, which allowed models to remove noise tokens. One was a guard action which increased their R value.
There were also a few other missions, escape, and loot.
However it took the game into 2 pages, which is something I wanted to avoid. Seems with out them the game lost some crucial elements.
The Hero is I think a little bit too powerful in combat, I think lowering their A to be the same as a Warrior might help.
The Enemies are meant to be a challenge, with their limit to one move and one attack a turn I thought it would balance out their damage output. My thinking was that tontake out the big hitters (Brutes and Elites), the team need to bloody them before rushing in.
Again thanks for the very useful feedback. I'll have a think and a play about and see if I can nail it down.