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(+1)

Daaaaaaam bruh you got me

At first i was a lil bit confused what's going on but when I figured it out omg bruh that's clever! The intensity is high af when you think about managing your mana and remembering the right combination after that, really juice stuff right here!

I felt like at the end I was using only purple and blue weapons cuz the purple one is op! I think the game would benefit of static enemies (so it was easier to shoot from other weapons)or making everything hostile projectiles cuz i felt like i didn't want to use other weapons cuz the purple one is just really easy to use and it just one shots.

Also have you considered doing to buttons to shoot? like from the right one and the left one? maybe it will kill the balance cuz you would probably always will have a blue one at one side, but I felt like it would be interesting(kinda like in the elder scrolls games lel)

Anyway i didn't expect that, it was really good!

(+1)

Thanks for playing and for the long feedback!

Each weapon has a utility, but in this version only blue and purple are enough. For example: the green shields you, the cyan regen your health.

Purple is indeed really op in this xD, I planned to add more enemy types so the other weapons could make sense. But unfortunately I had lost the first 12h of jam, so it is what it is.

Never considered add each button shoot a weapon because I wanted to have the color mix as gameplay too. And yeah, would be easier too.

I'm happy that you liked it! :D

(1 edit) (+1)

ahhh right, i thought they were just another type of weapons, I didn't think that they have other utilities. It kinda reminds me of Magica, really cool idea mate!

Each one is supposed to have a role in the gameplay, couldn't balance well enough and a tutorial was missing too! Maybe showing combinations from time to time... It was not inspired in Magica, but makes sense :D