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How did you go about hitting that PSX look? Any tips/tricks? Obviously there's affine mapping, low res textures, but what else would you recommend for achieving this look?

The things I used are: CRT effect(s), pixelization, diffuse shaders with affine mapping and vertex snapping (polygon twitching), 8-bit/16-bit color depth and the most important of all... dithering. :)

What kind of CRT effect did you use? Like I'm unable to really see it in the footage that Alpha Beta posted.


As for pixelisation, im also unable to see it in videos. What pixel density did you set it to?

Pixelization is disabled by default, you'll notice all the effect changes when you toggle between them. The v0.1.3 version tells the players in-game that they can do that from options>extras.

ah that's likely why I didn't see it. So by default it's running at max res?

Yup :)
I couldn't decide whether to have it on or off by default, so for now I decided to have it off. Maybe for the full version I'll have it enabled by default, but I'm still not sure about that. I'll think about it.