Pretty simple game but I liked this one a lot! The presentation was basic but I liked the little touches, like the aftereffects you leave when time is slowed down.
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Move!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #38 | 3.875 | 4.143 |
Creativity | #114 | 3.875 | 4.143 |
Sound | #160 | 3.207 | 3.429 |
Art | #262 | 3.074 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
Awesome game! I really loved it; it got me engaged, and I couldn't put it down. A couple of small critiques would be to have a clearer level transition and a camera system that allows you to see more of the level (different position, larger FOV, look-ahead...). Other than that, everything's great; the music is awesome and the game design is very good and intuitive! Great Job :)
What an interesting idea! I loved using the blocks to get momentum an jump really high
but the camera needs to be a bit improved, usally falling downward was a "jump of fait" situation.
need some fine tuning but overall fun!
really cool idea and mechanics but the camera needs some work, couldn't see where i was going.
also i would like to see a bar that shows slow motion and cooldown duration
fun game overall, great job!
Hey hey hey i just finished your game!
First of all, you are really good with game design. Introducing game mechanics and using them in next levels really got me engaged. I'm glad that you created different levels cuz it really paid off!
I think it would be a nice addition to press E to disable slowtime cuz sometimes I finished the puzzle but needed a platform jump which is not as precise as in real-time
Anyway really interesting game mechanic and good introducing to it in levels. I'm pretty sure you can carry this game on and release it one day!
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