(Update No.20 - 14/11/20)
11th and 13th of November – Come Wednesday, we met up with our supervisor again. We asked him a few questions on the GDD to ensure that we were on track with it, but other than that, there was little more to say.
On Friday then, we got together and showed off our work. I finished off the Introduction, Narrative Overview and Design chapters of the GDD, while also doing a bit of work on the Devlogs, Social Medias and Meetings. Conor implemented some of the racing mechanics, and Oisin implemented the health for the cars, the ability to shoot for the Shooters and a visual representation of death for the cars, in the form of catching fire. Mayowa then added some finishing touches to the car model.

Car explosion upon death.

Health bar on the AI car.

Checkpoints and starting line that the player needs to pass through in order to win the race.

Mayowa's improved car model in game.