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Suggested Changes

Mechanically speaking, victory is assured in this on the basis that the Red Army will come and liberate the country. There are essentially no stakes and attacking targets will only get your friends killed. You may kill more Germans but you'll be lucky to have lower than a 90% death rate in your army for what seems to be no good reason. If Punish the Punisher, Rail War, and Kill the Traitor missions had a time limit that would give it a sense of urgency especially if there was a civilian casualty counter. Additionally I'm wondering if it is possible to take down the Nazi fortresses? It's possible after three playthroughs I'm not yet good enough but it may be that recruiting the kind of numbers necessary is just not feasible in the game. 

If your intent with the meaning behind the mechanics was to say that the efforts of Belarusian partisans were essentially fruitless and the only thing that mattered was the Red Army the mechanics do support that. However I don't think that was the intent, I believe the intent is to honor the sacrifice and valor of these nazi hunting badasses and I applaud that. I very much enjoy the game, edits or no and if you're someone reading this I highly suggest you do.

Thank you!

I'm preparing next release of game where will be some changes to gameplay, as different partisan's commanders, railroad diversion mission will be placed on real railroad on the map, rivers can be crossed only via bridges and so on. Time limit for missions will be also included, as other players asked for it.

To take down fortresses (garrisons) you need to send about 200-250 partisans on that mission. There are about 150 to 300 nazis in that fortresses.

So if you will remove all 3 garrisons you will get another victorious ending.

I better get good then :)