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(Update No.19 - 13/11/20)

9th of November – Today, we got together over Discord and discussed what we would do for the week. I would continue with the GDD, Social media stuff and Publishing Plan, while Mayowa would add the finishing touches to the car model and texture it. As we needed to make a playable prototype for the following Monday, we discussed with Conor and Oisin what we wanted to have for the prototype.

All agreeing that we needed a workable power up, an input for reversing, some racing mechanics, bullet collision, a respawn system and some other features, we divided up the tasks amongst our two programmers.

After the meeting, we play tested the game altogether for the first time. Rife with bugs, however, we made a bug list and tried to identify what some of them were.

This was the biggest bug we found, where the 4th player joining (me in this instance) was left in the sky being shown the map over and over again.