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(1 edit) (+4)

anyone have tips on how to get the vertex colors in the materials to display properly in Godot engine?

Edit- I figured it out! David, may I request that you add one extra file to the zip you offer? I opened the .blend file, deleted the Camera, Light, and Plane, then exported as an Embedded GLTF and was able to use that in Godot after enabling the Vertex Color setting in the Materials!

(+1)

Thank you! I was able to open these assets in Godot after reading your very helpful comment.

Deleted 67 days ago