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(+1)

The wait was killing me, but it is finally here:

- Intro and new menu animation is awesome, i love it, but the animation needs some polishing though. Saiko's model could use better facial rig as well, but for now it does its job.

- Room layout changes are good, this makes juking Saiko harder. This could maybe be randomized like Dead by Daylight tiles and scale with difficulty.

- I'm not sure what this feature is "New saiko behaviour to block player and try to steal key in room chase.", i assume it's the one where she dashes between desks. This looks good, but from what i've experienced, she doesn't try to steal your key. Saiko will jump from desk to desk in order to block your way out. I like this feature but it need more depth, for now you can get close enough to her and she will start following you normally again. Also, she won't attempt to get close to the player, but rather block his way out.

- Saiko blocking the door and asking for the key is nice, although the tradeoff for not giving her the key should be more punishing.

- New knockout and finding key in room mechanic is very good, although when you figure out how it triggers you can easily avoid it.

- I really like piggyback mechanic, but it could use some improvements. For example, i had no idea what was going on the first time it happened since you need to look all the way down to see a tiny bit of the knife. 

- Saiko ambushes more for sure which is good. I didn't think she could ever grab me by surprise but it happened a couple of times. Ambushing need more depth, for now she mostly waits outside of classrooms and electrical, the middle part of the map could be a really bad spot for player if she decides to hide and wait there. Also you can safely avoid getting ambushed if you close or open the door of the room you're in, even if you're not sure she's waiting for you.

- Saiko can spare you if you're cornered, as far as i know it doesn't trigger on hard which is a shame, but at the same time you're rarely gonna get cornered in the first place (if you know what you're doing).

- Easy and practice are nice additions, this will make the game more accessible for everyone.

- Fake attack scared the fuck out of me, i never read patch notes before playing so that one was a clever scare. Good addition. She says that she would never hurt you while doing this, but never ends her sentence because she starts laughing. Maybe add a specific animation for feinted attacks so that it doesn't occur.


Not sure what features are planned for 2.0, but i would say polishing the current version would be a nice step forward.

Adding an options menu would be nice, for example a toggle on/off bloom, graphics quality, key bindings and so on (key binding would be really helpful for left hand users or anybody in french speaking countries with AZERTY keyboards).

There are still some issues with AI doing some crazy thing like running away from you to smash a window that is on the other side of the hall, getting stuck on objects or not following you properly. 

In terms of difficulty, Saiko needs to be more hectic/unpredictable. This would make her more of a threat. For example, vaulting over desks timing shouldn't be predictable or else the player could use it to his advantage.

Other than that, we have yet again a great update, i hope to see more.