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(1 edit)
In addition, since all enemies have each of their attacks and overall
patterns totally customizable by swapping around some variables,
ultimately we'd like to have an assortment of difficulties, with higher
difficulties keeping shorter windows of reaction to maintain super
challenging combat for those that like it.

I am glad to hear this! While I have to agree that the average person who buys this will feel that the current difficulty is way too hard, I would be disappointed to see the difficulty thrown out entirely.