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Thanks for your answer, PPStudio.

I was testing for a while (on an empty c3p project with two sprites), trying those 256px between shadow (sprite2) and its source (sprite1) , and looks far enough, but I want to be sure before buying: in the embeded example you have limited the offset at the valuebar, do you? I can see the shadow it's not very far from the source, although you select max values on both bars (x and y offsets). Am I right?

As a suggestion for future version, I would mention a blur percent option :) (dreaming is free) 

Sure, I'll add a wider tolerance in the demo to test the shadow distance, as you mentioned it has limits in the demo.

This is a lightweight effect, meant to be a hard shadow. I'll createa soft shadow in my next project. Softening the shadow demands a bit more GPU. 

I updated the demo so that you can play with the shadow. I also added the Gameboy Effect to test it out.

Shut up and take my m... XD

Thanks for the update. It looks awesome. 

:D thanks for your purchase!