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Strange, I'm using a 1080 with a ryzen 2700. At 1440p, I never got lower than 50 FPS just now, and ususally it was over 60 or 65, with everything on max. I guess we know its not pixel bound at least. It would be better if the min number was 60

Thanks for all the notes, they are really helpful! After a few more bugfixes or critical features, I'll look a bit more into instancing and whether I can't get the twig people's triangle counts down a bit further without mangling them

Are you using LODs in your game?
They are a bit of effort to get in place, but speeds a game up tremendously.

Lots of lods. I think it might be draw calls maybe. Do you know if large textures can cause a slowdown? The cpu is pretty busy, could be just sending textures all day slowing down frames?

Large textures will most likely be the case.
I wouldn't go over 1020x1020 textures unless it's something that really needs detail.

Also make sure that objects that don't move are set to static and that materials that are used a lot are gpu instanced.
I'm speaking out of a Unity perspective here, not sure about UE.

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Thanks. Its been a pleasure talking with you. Please feel free to message me on discord any time with any game related topic you find interesting. Your website says you are making a game? Edit, I also see a drive thru rpg link. I was considering making a pen and paper rpg for free rpg day to promote my game. Big tabletop rpg fan, mostly osr these days

Will message you over on Discord :D