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That rings a bell... Have you tried with/without retrace sync? I've run into a few drivers/environments where frames are not synchronized under certain circumstances, which results in a buildup of enormous numbers of queued frames between the application and the driver. Naturally, that will completely foil any attempts at managing timing.

Anyway, yes, as it is, the game's 50 stages will repeat, with increasing difficulty, just like XKobo/Kobo Deluxe. Everything will be maxed out (constant bullet hell) somewhere around stage 400 (IIRC), but the 50 stages will keep repeating indefinitely.

However, in Redux, I've replaced the lives with a shield, and a time rewind/replay system, so while you only have one life, if your ship is destroyed, time is rewound, and the events leading to the time of destruction are replayed exactly as they happened. By pressing fire at any point during this replay, you can take over the controls, and resume the game from that point.

So, basically, I've made the game completely unforgiving in that the only way forward is to actually handle the situations your run into - but instead, you can rewind and try different strategies as many times as you need. My thinking behind the rewind/replay system is that it gives the player a fair chance at actually learning how to handle difficult situations, rather than just brute-forcing through them at the cost of previously gained ships, or even "restarting" the game with a full set of ships on the current level.

Yeah I figured out that time restart thing pretty quick. I just wish for a back breaking game. It's pretty satisfying trying to play without dying, as you can be hit several times. After you get past the first region it really starts picking up fast and I love it. If there are achievements  at some point, beating it all without ever getting blown up should be one for sure. 

Yes... Achievements have certainly been considered (at least for the Steam release - but one might as well implement local achievements for other builds, I suppose), and it would make sense to add some actual cost to the rewind thing, and/or some kind of reward for avoiding it, but I'm not sure how to go about it. Although it won't let you bypass anything, it's still kind of "free infinite retries" as it is.

I just restart when I die.  I can make it into region 3 so far. Good stuff! I need to just go through the whole game and see what exists before I continue these runs.

On that note, I have some ideas for future versions, leveraging the rewind/replay system in a more interesting way. A bit radical, but it has been done before. :-)
https://github.com/olofson/koboredux/issues/560