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(Update No.17 - 6/11/20)

2nd of November – After our meeting, we looked again at our design/ideation document, to throw some new ideas around and ensure we still understood the direction of the game. As we needed to give our Shooter characters more individuality in terms of mechanics, I suggested that a perk system for them, similar to that of DBD (Dead by Daylight), would be cool. Although there were concerns about whether it was achievable, everyone believed it was a good idea in the end. After discussing the Shooter perks, we made a list for our vertical slice, which prioritised what we needed to do for it, as our vertical slice was due on the 14th of December.

Concept art for the Shooter and Driver character sheets, that would have perks/abilities on the right, the character and/or car model on the left and their biographies on the bottom.

(Concept Art reference - https://www.reddit.com/r/deadbydaylight/comments/goc8le/my_dbd_survivor_oc_i_lov...)