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Bronze Age 3.1.1.7

A topic by DragonAtma created Nov 01, 2020 Views: 408 Replies: 3
Viewing posts 1 to 3
(1 edit)

I apologize for my lack of posting; I've been sidetracked by other things.  I'm glad the governor shortage is finally over, but I've noticed five things that may or may not be bugs:

(1) Because big rivers are not considered part of a usable area, it's not possible to have a province cross them.  Historically, that wasn't an issue; for example, ancient egyptian nomes  were usually on both sides of the Nile. 
(2) If there are mountains next to a river, they're placed in the same area as the river, even though a mountain probably doesn't count as a river. ;)
(3) Every single chunk of mountains gets its own name, even if it's diagonal to another mountain or an individual mountain inside a flat area (Mightybronze Plain and Tallwall Fields are both mountains surrounded by the same area, Widebronze Fields).
(4) Because it's not possible to control individual mountains or big rivers, the minimap gives you a sliced-up swiss cheese look. If you've played the recent paradox games, you've noticed that if a country has a majority of the areas next to an unusable area, that area is colored with the player's color; I recommend doing something similar on the minimap (and, if needed, dividing big rivers into Upper Sneaky Stream, Middle Sneaky Stream, and Lower Sneaky Stream).
(5) If you have no tribes on the Known Tribes window (I found two, but both are separated by a big river, so technically not adjacent), all the words are crammed into the upper-left corner.

Here's an image with (most of) the issues.

Developer

Hey, thanks for the feedback.

Yeah, the provinces not straddling rivers can look a bit weird in some cases but I think it's not too bad of a price.

A bunch of the oddities around isolated mountains, and mountains getting grouped with rivers have been sorted out in 3.1.2. Similarly the known tribes window has been redone, and shouldn't look so odd before you meet anyone.

The idea of controlling a river if you have the majority of the surrounding terrain is interesting, I'll look into it.

If I went for more compact land, it'd probably look less weird to me. Unfortunately, trying to be optimal (getting limestone, blocking rivals, avoiding being blocked, and now maximizing province size) tends to make my land look like a gerrymandering victim (see the eastmost area in the above pic), especially with river/mountain gaps.

For the curious, the next three areas I took in the above game were north of the eastmost province, north of that (both to block the northeasterners), and south of the southmost province (to prevent me form being blocked). I finally started filling in gaps afterwards.

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I see two more potential issues:

(6) Since you can't own a big river, you can't build a bridge over it (which may or may not be your intention, given how long bridging some major rivers took; the first permanent bridge over the lower half of the Yangtze wasn't finished until 1957!).
(7) Since you're not officially adjacent to the other side of a big river, that may probably interfere with religion crossing the river, despite it being only a short ride away.

Developer

Yeah, bridges across major rivers will be impossible in most cases, but I'm ok with that since they blocked boat travel anyway. And trying to get boats crossing bridges without looking horrible is tricky.

As for religion crossing rivers, the way religions move across regions is actually changing. Cult influence will only be transmitted to neighboring regions within the same province, or along trade routes. No more Maskling cult influence somehow crossing the border despite you being quite hostile to the little jerks.