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Modified this for my Invisible Sun campaign a couple months ago and it was absolutely wild. Made Bakto into the dungeon itself, represented by a statue, to fit with the surreal fantasy themes of IS but didn't actually have to do much else - the weirdness of the dungeon fit right in. Had a player die in one hit to the Butter Golem like leechlord (IS offers some cool options for the player post-death of the PC so that wasn't /that/ bad.) The players got really into making the cuisine, figuring out how to use the ingredients in creative ways. Was a fun one-off while I was working on picking back up the main campaign after an extended absence. Would play something like this again.