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This is so cool and interesting but unfortunately completely unplayable due to controls not working at all or not being explained at all.

1. right click character

2. select action in menu (left click)

3. left-click object

Is that the correct order?

Needs more instant audio feedback for chat messages and an extra sound for when you have to pick a reply. Would be cool if 3d view had some indicator who's talking as well.

bug: health indicators stayed even though first group was dead

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Thx for the feedback. 

Yes, you did it in the right order. We've actually talked about game control for a long time, but it seems to have been decided that we want players to have only one confirm button (left) and select button (right).

Do you feel that typical RTS control like StarCraft ii will make the control of game more comfortable?

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I think the controls are fine but they don't seem to work (couldn't get the 3 people in the room to do anything) and the hit detection seems to be spotty on clickable objects.

PS: saw there's a new version, will try that

Really needs a way to skip the intro/tutorial.

BUT - it seems to be working now :D

Actually no, it's happening again. In the room with 2 black-yellow dressed, one downed priest and cook in closet, the three are walking around in circles, ignoring my orders to hide. I can tell them to open door and leave though.

But this game is unplayable because it's too hard and requires to sit through the minutes-long beginning if you need to restart. The only solution would be a savestate system it would seem. Hope that's gonna happen, the atmosphere seems really cool.