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Words Wiling is a two-player (or optionally multiplayer) romantic game of language-building and flowers.

It's 7 pages, with some nice sketch illustrations and a clean, totally readable layout.

WW's core gameplay involves assigning coded meanings to flowers and then roleplaying scenes around each flower. This feels a little like it falls into the same trap as Dialect, where there aren't really mechanics inside of the roleplaying. You just do it, and whether or not you like roleplaying by itself will play a big role in whether you like the overall game.

However, it's also really easy to like the roleplaying in Words Wilting. You play as characters in love, communicating in secret, and that's a heck of a narrative and emotional hook.

As the game progresses, the stakes for each ongoing communication increase, until at the end the coded communication stops and your characters get to just talk without codes or obfuscations.

I *really* like this last detail. I think it makes for an excellent beat to end on, and I think the game is sweet in general.

Overall, if you like romance games, roleplaying, meaningful stakes, communication, and an emotional payoff, get this. It's well-constructed, concise, and a solid read.