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Hi all, today I want to share some of the work I've done over the past 2 weeks.

As I work towards a playable build due sometime next week, I have began to implement some objectives for the player, as well as obstacles to avoid and equipment to utilize to achieve these objectives. 

Around the location there are lit-up objects in which the player must find and "purify". The player must use the equipment around the location to keep track of the ghost in order to avoid it and successfully purify the objects.


If the player is found and successfully caught by the ghost, the player will lose HP. When the player loses all HP, they will lose. I hope to elaborate on this mechanic later on to make it more interesting and unique, however, getting something simple done for the prototype is more important.

I have also implemented some UI for a pause screen, as well as an objectives screen and a controls screen.

For the build due next week I hope to have some simple art for the HP UI, and I also hope to allow players to move and place equipment. This would mean that I will hopefully be able to implement the preparation phase and the hunt phase.

I am excited to have a playable build soon and I am interested in any feedback you may have regarding the game.

Thank you for reading, and stay tuned for more!