The art and mechanics in this game work together extremely well! I especially love the look and feel of the lightning dash. I really like how you created three simple mechanics that are easy to pick up but then forced players into difficult scenarios where the mechanics would be hard to master. I agree with the feedback you received in class that the difficulty is a bit steep at times but it's also kind of fun in that way. I like when people can come together and talk about their shared experience of not being able to pass a certain section until their fifth try. I like what Jason said about creating more condensed levels which very clearly incorporated all three mechanics. I really like the idea of giving players the chance to plan out their pathing and strategy before tackling the obstacles much like you did in the L shaped spike level.