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I played it on Quest 2 after the fix was released today. It worked pretty much flawlessly except for two things.

1: When I deployed more than 4 of the spider bombs the game became unbearably laggy until I either picked up or deactivated the 5th spider bomb.

2: I became trapped, because there were doors that were locked closed that lead outside of the current location I was in. This includes the original entrance that I used to enter the location. Is this a game mechanic of some sort?

1. This is a very good description of the bug. I run once into it (although I did it with robodogs) and thought it was related to something else. There's no strict limit to how many robots can be on your side, so I kind of expect it's their AI code fighting for something under the hood.

2. This one is known to me :( It's related to how corridors connecting two rooms are generated. There are certain situations in which the game code ends up in creating an endless corridor, resulting in generation of the level to seemingly stop. There are lots of other problems with corridors (they're too long ending up going in circles) that I will be soon fixing, so the bug should get fixed along the way.