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(+1)

Congrats on the kickstarter campaign. The latest version of the demo played really well! 

Things I liked:

- The writing is really well done in the latest version. Having a few dialogue options is great and the voicing per encounter was consistent. World text is very articulate and well written.

- The combat balance has gotten better. 

- Selecting map to return to city and returning to the spot you left from is a great mechanic. This plays well because of the slow movement.

- Quests are great to have, the town itself feels like a traditional base of operations.

Nice to have:

- Clickable environment path. I'd love to just click on a location and let my stalker walk himself there instead of holding down wsad.

- Auto end turn if i'm out of cards

- Possibly more stats for my stalker in addition to research perks. I'm imagining something like this:

Strength stat: Can pry open doors / break boxes open

Int Stat: hack computers / mess with machinery

Speed: walk faster

Charisma: Dialogue options

Sense: Extends ring that shows you interactable objects when you get close (sense in general would be great to have less guessing on the main map).


Bugs:

Battle screen glitched to black when entering combat fairly opten. Happens when extending window when in windowed mode too. Fixes itself when tabbing out and back in.


- Minor: Scrolling over required item squishy antler in research, Alien Fibres for example, then scrolling over another research path (chemistry) it then showed the antlers as a required item until I scrolled over that section. It then returned to expected required items none.