Congrats on the kickstarter campaign. The latest version of the demo played really well!
Things I liked:
- The writing is really well done in the latest version. Having a few dialogue options is great and the voicing per encounter was consistent. World text is very articulate and well written.
- The combat balance has gotten better.
- Selecting map to return to city and returning to the spot you left from is a great mechanic. This plays well because of the slow movement.
- Quests are great to have, the town itself feels like a traditional base of operations.
Nice to have:
- Clickable environment path. I'd love to just click on a location and let my stalker walk himself there instead of holding down wsad.
- Auto end turn if i'm out of cards
- Possibly more stats for my stalker in addition to research perks. I'm imagining something like this:
Strength stat: Can pry open doors / break boxes open
Int Stat: hack computers / mess with machinery
Speed: walk faster
Charisma: Dialogue options
Sense: Extends ring that shows you interactable objects when you get close (sense in general would be great to have less guessing on the main map).
Bugs:
Battle screen glitched to black when entering combat fairly opten. Happens when extending window when in windowed mode too. Fixes itself when tabbing out and back in.
- Minor: Scrolling over required item squishy antler in research, Alien Fibres for example, then scrolling over another research path (chemistry) it then showed the antlers as a required item until I scrolled over that section. It then returned to expected required items none.