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>What were your favorite moments of the game?

The art and animations are amazing! They give it such a clear feeling, and make everything super visible, which is super nice for a puzzle game. The boundaries all being really clearly defined with the sharp and precise art style is really nice for a platformer too. 

I also really love the mechanic of launching the boxes! The sound and movement of it is so satisfying. And it always felt amazing to finish a puzzle.

>Where do you see room for improvement?

The big thing for me is that it’s really easy to trap yourself into a spot where you can’t make any progress if you do a step wrong. I guess it’s not inherently bad, but since it forces restarting to be a huge part of the game, leaning into that even more might have been nice. You can already restart the levels in the menu which I really appreciate, but maybe having it be sort of fast-paced-low-stakes with a timer or something could feed into it being “if you mess up there’s no time to change things,” rather than the kind of contemplative atmosphere right now that I feel is a bit at odds with the lack of take backs.

>When did you stop playing and why?

I finished it! It was great. 

>What was confusing or intuitive about the interface or controls?

I’m super impressed you have pulling up on ledges as a thing already so this isn’t a big thing at all, but having your character do it automatically if you keep holding in the direction might be a nice change. It felt a bit jarring to have to hit a different key to do it.

Otherwise though, I thought this was all super clear and intuitive!

>What was confusing or intuitive about the game mechanics?

Not being able to go back if you make mistakes in a lot of puzzles, like I mentioned before. 

I thought the puzzles were laid out especially intuitively; I wasn’t always sure what I had to do right away, but after I figured it out it always felt like it made sense. 

>What was frustrating or imaginative about the visual art, or sound design?

Some kind of feedback on victory would have been nice, like was mentioned in class. The art style was super clean and the animations matched it really nicely though; I have no complaints about it otherwise! I thought it was fantastic.

>Do you have any other feedback that you would like the designer to hear?

I really loved this game, especially the concept and presentation! It’s really refreshing that a group went for a straight puzzle game, since I think most of us leaned into the action side of things. I thought you guys did great!