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Hi all, In my last post I briefly discussed some of the gameplay of the game. In this post I will elaborate a little more and show some slides of a pitch I prepared 2 weeks ago.

The main gameplay loop consists of a preparation phase and then a hunt phase. In the preparation phase you enter the location as a ghost-hunter to set up equipment such as cameras, motion sensors, traps, incense, and other ghost-hunting related equipment. During this phase you are free to take your time and strategically place equipment around the area as you see fit. During this phase you are also unable to be harmed by the ghost as it is not yet time for the ghost to be active. Once you are sufficiently prepared, you may enter the hunt phase.

The hunt phase is where you will enter the location as a priest. The ghost becomes active during this phase and it is your duty to exorcise/banish the ghost from the location. In the following slides there will be some further explanation and possible reworks of mechanics/ideas for new mechanics.




As I continue to work on creating the game's first build, I will be testing these mechanics and tuning them according to feedback and how I feel.

I am open to any feedback regarding these mechanics or new ideas that any of you may be interested in sharing, so feel free to leave a reply and share your opinions. 

Thank you for reading, and stay tuned for more!