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The following updates have been made:

- Bugfix: Can no longer use scenery through walls.
- Bugfix: Robin's range tutorial segment no longer skipped.
- Bugfix: Can no longer get stuck when approaching dungeon entrance.
- Bugfix: Castle spires now exist again.
- Improvement: Inventory icons for metal armor improved. (From stream!)
- Usability: Can hover and examine items in crafting interface.
- Content: All cooked food can be eaten and a first attempt at balancing is done.

Minor update uploaded:
- Bugfix: Doors now rotate properly.
- Visual: Castle now has a roof over the walls.

Minor update to update spine model and some of the developer tooling. If you find any glitches with the character clipping into itself or not using items properly, please post in #deleted-channel.

(Known bug: shields do not work.)

Minor update: UI pinning pushed to the server. Click a tab to pin it in place.

Hotpatch to fix spine model. Icons can be clicked to keep that menu pinned open. Stats menu is a bit broken

The game has been updated with all of the latest fancy technologies. There is a new achievement system for doing things, take a look at the achievement UI to learn more -- it's a tab in the stats menu. Achievements do not currently have any rewards, but will be expanded in the future.

- Map: Removed a large chunk of the map to focus the starting area a bit more.
- Ranged: You now need arrows to shoot bows. If you're attacked by the monster you were shooting, you continue shooting in combat! Arrows have a chance to be saved, in which case you have to pick them up from the ground. Also, can't shoot through trees anymore. Sorry.
- Pathfinding fix - if you try to interact with a character from the south and there's a wall halfway between you and them, you no longer wander back and forth.
- A bunch of boring stuff relating to the character models. There are wings now, and characters with no pants or shoes aren't missing chunks of their skin. Also, beards will correctly be set free instead of tucked into the shirt.
- Tweaks to ogre bosses and chickens so they actually stand on the ground.


- Major update: friends and ignore lists now completely work!
- A lot of character art has been uploaded and updated.
- Some bugs with layering have been fixed.
- Map: Minor tweak to castle town and pub. Satyr village added inside dark forest.
- Content: Dark forest now has monsters prowling around in addition to fairies. Goblins, Wolves, Satyrs, and a few more! (Sorry, still no droplists.)
- Ogre bosses no longer sink into the floor.
- Adding a GM command to temporarily change appearance.

- Visual: Most walls and roofs have been updated to look better.
- Tailoring has been added -- but there's no way to get animal hides yet, so you can't do it.
- A bunch more behind-the-scenes character updates.