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My experience developing Redd's Runaway

A topic by nestor-2099 created Oct 05, 2020 Views: 1,425 Replies: 24
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Day 26: Review your game’s performance

Be sure to review your game’s performance early on and periodically through your development cycle. If you see some kind of hiccup in your performance data, you may be able to solve it very easily early on, which will give a smoother experience to your beta testing team too. Don’t take too much time to do periodical tests, as you may accumulate too much information/functions in your game, which will make it hard to track the origin of any kind of performance problems.


Day 27: Get ready for launch day

As the launch of your game gets closer and closer, take into consideration to create and update all the content needed to release your game properly, like:

  • Website update
  • Presskit
  • Game build
  • Trailer (for some digital stores)
  • Playlists

This will help to relieve your workload quite a bit on release day, so you can share posts about the game’s launch and answer as many questions as possible that day, as well as fix any critical issue that may appear. You are almost there, keep it up!

Redd's Runaway is now available at https://bewolf-studio.itch.io/redds-runaway


Viewing posts 21 to 22 of 22 · Previous page · First page