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There is the basis of a really interesting puzzle game here. I like that you keep the same candy level from day to day, it adds more strategy considerations. The ghosts weren't much of a threat though moving every other turn, but if they moved every turn they would get overwhelming. Hm..... Maybe make a percent chance that they move every turn? and the percent increases with the level counter? Idk, but I'm excited to see if you do anything more with this concept!