Hi Ramza, I purchased your plugin today and am enjoying working with it, however, I am running into an issue where my characters attack and the damage dealt is equal to just the weapon's attack power minus the enemy's defense without any regard for my attack formula. For example, I have a longsword item that adds a +5 bonus to attack and when using it for a dual wield attack it only deals the 5 damage to enemy rather than the amount that should be dealt as determined by my attack formula.
I am using Yanfly's BaseParamControl plugin and my formula for attacking is - (base + plus + user.mat) * paramRate * buffRate + flat - as I am using the magic attack stat (represented by user.mat) as a flat addition to my character's attack stat. Attacks are working normally when the actor performing the attack doesn't have dual attack slots enabled but do not work correctly when the character is dual wielding or is equipped with an item with the <twohanded> note tag included with your plugin. The dualwield, twohanded and offhand damage modifier parameters in the plugin are also having no effect on the damage dealt. I think there is some sort of issue preventing these modifiers from working correctly with my attack formula.
In my plugin list I have your plugin beneath the YEP_baseparamcontrol and YEP_BattleEnginecore. I am still very new to RPGMaker MV so if there's any more information you need, or if I'm being too confusing with my explanation just let me know.
Thanks for any help you can offer.