Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thank you for buying the tool, I really appreciate it!

The reason why I haven't allowed a road to connect to itself is that it could have quite a few bieffects that are hard to estimate. I have released a new version that does allow this tho with a few limitations. So you can connect the start and end point together into an intersection now. By moving the points and removing turn marking your players won't ever know that there's an intersection there.

I would still recommend creating two roads and connecting them to create a circuit (the old way) but it's up to you. Often you want some kind of split road or pit stop or something depending on what track you create, so in those cases it'll be multiple roads regardless.

Check out the latest update and let me know if you have any more thoughts! Good luck with your game :D

oh oh i see, yes i can think on the mesh generatin maby also texture might give strange effects when connected specially if they are not 100% same rotation and connected :) Oh Cool Sweet :D yes i did noctice that workined creating extra road as a bridge in the gap sort of hehe :)

yes thats true hehe i might create race track style too for my game like the 3 bonus tracks was in NeedForSpeed4, since old needforspeed is my inspiration/Spirtual Style game :) Love it i will chek it out :)

Btw the latest update does include a cyclic road toggle which could be useful for your use case

Oh Nice :D Awesome Thank you :D