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Now there are 3 types of geometric forms. I implemented the main mechanic.
This is a gameplay, you can see the 3 forms, you have to use the walls to change the target and you can see the trajectory and which shape is going to be affected. When you destroy some shape, it emits a note on a musical scale.
There are an score too. You lose points when a shape reached the bottom and you earn points by destroying the shapes.

There is the main menu: