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Interesting game! It was quite fun to play.

Some notes:

BUGS:

- When you land after a jump sometimes the player bounces of the ground a tiny bit, it makes it feel like I have to wait there until the player is fully grounded, taking away from the game play.
~ This probably has to do with gravity and physics. Seems like a bug from jumping high.

- You can accidentally jump on walls. Most enemies you don't even have to bother with because of this. Some ramps give you enough lead way to jump over walls.
~ You could create invisible box colliders above it but that could also make it seem unrealistic. Try out the concept?

- When you shoot the bullet from the gun, the bullet does not instantiate at the tip of the gun, rather somewhere around it. If you move and shoot this becomes even clearer to where sometimes the bullet seems to come from your stomach. There also seems to be a delay between when you "click to shoot" and when the bullet actually fires.

- The final boss level is not hard. Just stand behind the balcony walls and jump to shoot, the missiles will never hit you. 
~ What would be cool is if the boss could destroy parts of the balcony, making it so you couldn't always hide behind the wall to shoot him. Also he only has a missile ability, making it very easy to predict.

IMPROVEMENTS: 

- The controls felt a bit clunky, like you can move in mid air, making it seem like you're not perceptible to physics.
~ I understand the need for controlling where you jump to, but maybe there is a different way to do this without having the player feel like the game is breaking any laws of physics and gravity?

- You have a few jumping levels, the first few jumps are fun, but it becomes increasingly repetitive and boring to "long jump" 4-5 times just to finish a level.
~ You could find a way to keep people interested in jumping, or change up the level to where you have to jump to super high ground and through little holes, making it more intense rather than a big platform that is impossible to miss.

- Since we're on the topic of physics. The "gun/arm" does not move when you're jumping.
~ That is something you can add, making the player feel like he is jumping rather than just "walking in air".

- you can ignore enemies completely because they don't have good aim or high damage, so on levels where you promote the use of armour, I completely ignored it because it was more a waste of time than a helping ability. 
~ What could work is if you changed the enemy damage to where it's one or two shot dead. Also if the enemy bullets were faster it would also cause more problems.
~ You could even add deadly sniper enemies on levels with jumping to make it so that you couldn't always jump without killing the enemies first.

To sum it up: Very cool concept and has a lot of potential! I love the idea of stealing abilities! You could go really far with that. Has a lot of potential improvements (so does all games). So keep on the good work :) I love that you keep improving the game as well!

- Revaliz

Thanks for your feedback! I put the bouncing when you land as a way of feedback, but I'll see if there are any better ways to do that.