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I can't read the text. :'(  (fullscreen or windowed it's same)

Interesting, that particular screenshot is a basic Renpy choice menu, not one that I built.  What platform is this on? PC/Linux/Mac?

Sorry, I was unable to answer instead. It's the PC version, and the problem it's still here in the v0.5. 

Okay. I'm sorry you're stuck with this, but unfortunately I can't provide a quick fix. :( It seems like it might have something to do with setup, rather than a bug in the code (in other words - I can't reproduce this on my machine). But I'll look into it and ask around on the Renpy discord.

Can you tell me if the red boxes included in the image were drawn by you or shown in-game? Did the same issue crop up elsewhere? Does it only show up if the game shows a choice menu (like the one in the screenshot) or does it affect all buttons?

(1 edit)

Oh, actually, if you can handle the choice menu being ugly, I have a workaround for you that will at least let you play the game:

In  the directory "Princess_Tower-v.0.5.hotfix1-pc\game\scripts_mechanical" is a file named "gui.rpy". Lines 219 and 220 of this file are:

define gui.choice_button_text_idle_color = gui.idle_color
define gui.choice_button_text_hover_color = gui.hover_color

You can delete those lines and copypaste the following as lines 219, 220, and 221 (it actually doesn't matter where any of the lines are in the file, but whatever):

define gui.choice_button_text_idle_color = "#aaa"
define gui.choice_button_text_outlines = [(1, "#000", 0, 0)]
define gui.choice_button_text_hover_color = "#fff"

This will end up looking pretty jank and probably mouse hover will be a bit jank (you might have to hover the text itself instead of the button area), but the text should be a light color with a dark outline and thus legible.

That help to read some text but not all.

The RED box it's me