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Together Alone is a two-player game about an emissary and a local guide trekking across the wilderness to propose an alliance between cultures.

It's 7 pages, with solid but subtle layout, and mechanically it's a nice mix between answering questions/storytelling and building up or depleting a trust gauge that gets used in the finale.

Together Alone isn't very random, although there are a few chance rolls that can skew the outcome pretty hard in one direction or another. It also isn't a game where you win by beating it. You win by playing, and making decisions in character, and having a good story to tell afterward.

Overall, I'd strongly recommend this to anyone who likes storytelling games, constantly shifting power imbalances, the tension of intercultural communication, and solid design.

A lot of what you get out of it is what you put into it, but the game does a really good job of inviting you to put good stuff in, and I think it's excellent for one-shots and convention games. It's probably also pretty easy to hack into being a 3+ player experience, as long as the groups of locals or emissaries share an action economy and token pool.