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(1 edit) (+1)

For anyone struggling to implement this into Construct 3, I've created an example project that might be useful. Note that it's in the style of my game which is more like an adventure game (inspired by Monkey Island's dialogue system), though it wouldn't be hard to adapt to your needs.

https://www.construct.net/en/tutorials/dialogue-designer-construct-2624

Hopefully it might be useful to someone.