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Hi! 

This is super interesting and I am proud to say I made it through my week rot free! I think there is an unsettling nature to this work, and I think that is one of its strongest assets. I think the squish effect on the brain, the warping of the time, and the very disorienting scrolling background make a cohesive identity and align well with the brain rot theming. I am thankful for the inclusion of steadfast and not disorienting daily name cards. They offer a brief reprise from the onslaught of rot and allow me to recenter, while also making me dread what I know to be a more difficult day to come. I really really like the implementation of the binary shield, the description made me a little afraid to use it at first because I wanted to save it for when I really needed it, but once I gave in, I found I could use it to great effect. And the visual and physical feedback from dragging it out and creating it was something I really enjoyed. Although in my personal experience, working with binary rots my brain even more :). If I were to try and add something to this experience, I think it'd be the inclusion of an 'elite' rot enemy type, maybe a different colored word called cso project or something that actively evades your mouse, something to break up the normal waves of rot. I was also considering suggesting an increasing score system but maybe that would defeat the point of the game which feels like it's about surviving instead of trying to get a high score. All in all, thanks for sharing this game! I had fun playing it.