Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Circadian Dice

A single-player game of turn-based dice building combat! · By shuffleup, Strumbones

My thoughts

A topic by MisterProject created Oct 19, 2020 Views: 375 Replies: 3
Viewing posts 1 to 2

I haven't gone very far into the game yet, but in case I forget to do it later, I'll post my thoughts on the game right now and update it in case I find something else to comment.
In regards to story and gameplay, both were pretty good. The mechanics are quite interesting and original, with multiple unterlocking systems conversing and interacting with one another in deep and meaningful ways. Replacing die faces is a genius idea and it's not something I've seen before (though I'm not well-versed in the genre), and many design decisions (such as the possibility of breaking chests open instead of using a key, and the whole capture system) show that the minds behind this game clearly put a lot of thought in how to keep the game fun and open to possibilities.

My main point of complaint is with the UI. Bluntly speaking, it is ugly and not well presented, with fonts that don't gel well with the game's atmosphere and icons that look like were taken from an asset store. Bad UI (and especially bad fonts) almost always makes me avoid a game, but I was so impressed with this game's design that I actually kept playing despite all of that. So yeah, props to the devs.

Developer

Thanks a lot for taking the time to play the game and give feedback! I'm happy to hear that you're enjoying the game. Having the different subsystems interact in fun ways was definitely something we aimed for in the design.

As for the UI, you're entirely right! We use a lot of generic assets for buttons, windows etc and standard fonts for most of the text. I'm the one who does most of the development and I'm not very artistically inclined, so I'm afraid there's no avoiding the programmer art aesthetic :)

Apart from the appearance, was there anything in the UI that you found confusing or hard to use?

Not really, in terms of readability the game was pretty decent, especially the way the dice replacement system was presented. Aesthetics were the only thing that really nagged me.

Developer

Great, thanks!