I haven't gone very far into the game yet, but in case I forget to do it later, I'll post my thoughts on the game right now and update it in case I find something else to comment.
In regards to story and gameplay, both were pretty good. The mechanics are quite interesting and original, with multiple unterlocking systems conversing and interacting with one another in deep and meaningful ways. Replacing die faces is a genius idea and it's not something I've seen before (though I'm not well-versed in the genre), and many design decisions (such as the possibility of breaking chests open instead of using a key, and the whole capture system) show that the minds behind this game clearly put a lot of thought in how to keep the game fun and open to possibilities.
My main point of complaint is with the UI. Bluntly speaking, it is ugly and not well presented, with fonts that don't gel well with the game's atmosphere and icons that look like were taken from an asset store. Bad UI (and especially bad fonts) almost always makes me avoid a game, but I was so impressed with this game's design that I actually kept playing despite all of that. So yeah, props to the devs.