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Great for a first game jam! The mechanic was very simple, but I kept trying to beat my high-score (which means the game was fun and you did your job correctly!). The controls seemed a little weird at first, but that was actually part of the fun for me. The controls felt gradually more natural as you learned to play the game. And I am proud to show my score of 78:

As the others mention, I think the game is too unforgiving, as a single mistakes makes you start from the beginning. This actually wouldn’t be that much of a problem if the game was faster / accelerated faster: if the average length of a try is 15 seconds, it wouldn’t bother me to restart often. Here, if you make a single mistake you loose your minute(s) of hard work and have to start from the beginning (and it starts of slow), which is why the others suggested added a sort of “shield” to not let a small mistake make your run go to waste. And I think doing either (higher acceleration & faster game / lives & shield) wouldn’t take too much time!

A smoother fall (have the bread follow a continuous path instead of discrete time steps), and a music would also have been great additions, but it’s normal to not have time to make everything. :)

Great entry! And I hope to see you again for the next jams.

(+1)

Nice high score! I'm glad you had fun with it!

Your notes about the slow speed and wasted time make a lot of sense... that's something I wish I could have addressed, but I felt lucky to just get something built and submitted that worked. :)

I hope I'll be able to continue in future jams and work to make better and better games.