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I love a good pirate game and this one did not disappoint!

GENERAL FEEDBACK:

The low-poly art style is really pleasing and has good contrast.

The default controls were very intuitive.

Menus and UI are very well designed.

The music could be much better. I can recommend the person who did the music for my game: https://www.tysoncaziermusic.com/video-game-music

CUTSCENE FEEDBACK:

Very impressive to see cutscenes from a small indie team. It really adds to the story.

The text scrolled by at a good pace and I liked the dialogue options. It seems like the choices affect the story.

There was some clipping with the foreground character in this scene here:

The voice-acting was rather monotone -- in some scenes, pirates would be shouting at each other in the text, but the spoken dialogue didn't really reflect that. There needs to be more inflection and emotion and maybe consider having the real words spoken instead of a made-up language.

In the very first scene, I remember being confused about who my character was, because both characters had hats and looked like captains. So maybe make the player character a little more distinct. 

MELEE BATTLE FEEDBACK:

The sword and gunplay was satisfying and I liked how there was a reload time and animation between shots. It really makes you ensure that your aim is on point!

Both in and out of battle, the default movement speed of the player feels a tad slow. Maybe make an option to permanently turn run on so the player doesn't have to hold Shift all the time.

In some battles, I had a real hard time telling between my own crew and enemies. Maybe make it so that everyone on your ship wears the same colored headgear (or some other article of clothing).

SAILING FEEDBACK:

Just being able to sail a ship was great fun and I especially liked that you could steer your ship and go back down to the deck view and walk around on deck while you coasted on the ocean. I was impressed too that I was able to make my character walk over quite a few parts of the ship, including the bow sprit.

The sail furled/unfurled animations were really cool.

In the last half of the demo, I did notice some strange shapes floating around:


They almost look like fern shadows/geometry.

Finally, there was one sailing bug I noticed on the last island. I pulled up alongside the pier and came to a full stop. I disembarked and finished all the tasks for the last island. But when I got back onto my ship, I found that I couldn't leave because the ship can only go forward and I had managed to get it permanently stuck. Maybe add a button that distances your ship from the nearest object to prevent this.

The water looks okay, but could be better. It has a very tiled appearance to it

OVERALL

Very impressive demo coming from a two-person team and I would definitely love to see this in a full release! The problem I've experienced with a lot of pirate games is that they try and do too much and get over-complicated. The simplicity of your game is its greatest strength.

Thank you so much for playing and your elaborate feedback! :)