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So the game has... an ending. You get to the end of the train ride and bam, a really abrupt thanks for playing thing.



It's very hastily put together but sometimes getting the point where the game prints "the end" is enough to feel like the game is rounded out. Problem is now is that there's a bit of a gap between the morning/day part of the sequence content wise. Sunset and night sections are done though. There isn't really much to the content aside from very limited NPC interactions, but again the point is to give the player something to do occasionally. Also want to add more reasons to look out the window so there's something to look forward to.

This is probably my last major blog post before release as I'm going to spend the rest of today just adding what I can, then release it. Might make a post mortem at some point to talk about what I learned and what the process was like in hindsight.