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Hi there! There's no reason I wouldn't reveal how I work ^^! Actually everything is hand-drawn frame by frame and I use Clip Studio Paint Pro EX. I export the animations as PNG files directly in Game Maker Studio 2. Same goes for the backgrounds. Hope you find this useful for your next project!

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Wait, if that's the case then how did you manage to keep the image from being butchered in windowed mode, when it's in lower resolution? Obviously the character sprite is lower res and you can see the pixels but like, damn, that's a smooth transition for a bitmap!

Well, you can thank Pixelated Pope for the amazing tutorial he did about keeping aspect ratio and cameras! I made my own camera based on these tutorials: