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Hi Jordan!

REALLY great job with this one! The core design and aesthetics are amazing! It's a really unique concept and it's a very addicting gameplay loop. I could easily see this as one of those games that gets #1 on the app store because of how simple yet fun it is, especially with it looking this good.

My one critique is that I feel the difficulty could use a bit more tuning. Right now the game feels a bit more like a test of patience and interest rather than one of hardcore skill. I wasn't really ever worried about being caught and my longest playthrough was to around 22 minutes stolen until I lost on purpose to see what losing looked like. I think the time to react to the eyes could be decreased, especially when getting later into the game. I think that would take the game over the edge and make it the best version of the game it could possibly be. With a harder difficulty, I could see myself spending way too much time trying to squeeze out a couple of extra seconds past my high score.

I know this critique may read a bit harsh and I'm sorry :( but it's because you really nailed everything else and I legitimately think you should work on it a bit more and publish it on mobile app stores. I cannot stress enough how great this is. Phenomenal job Jordan!!

Also: Can I make it on to the high score board 🥺  

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aklsfsdfj also I forgot to add I love the fact that it uses the actual time, I noticed it and I was like "yoooooooooooooooo"

(please ignore the time on my screenshot though and the times of these comments lol)

Thank you so much Miles! I agree with the difficulty critique and I'm trying to think of the best way to implement one. As you and others have suggested maybe having the eyes look sooner after the sound, having the sound decrease in volume over time, and/or giving double seconds while the eyes are in the opening animation are good starting points. I really appreciate your excitement and enjoyment about the game, thank you. Also nice score! I added you to the leaderboard :)