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This was so simple but fun— I love it! Even when I knew I was going to die from a bad choice, I did it anyway because it was fun and I wanted to see what would happen. Those kind of interactions from players suggest definite viability and fun, and I’d have to agree. You gave a player a good amount of control over their adventure and provided enough options for meaningful choices and memorable interactions. I’d call that a success. I know you struggled to work out some of the bugs with your game but I’m so proud that you pushed through and kept going with it. Great job!!

thank you so much :D