Aiming indirectly with the segments feels nice and I like the aesthetics of the game, would like to play a full, more fleshed out version of this, however;
-In videogames, teleporting enemies need to be programmed to not teleport inside of the player, for obvious reasons.
-There is no penalty to running out the time even though clearly this game isn't designed around running it out being an option? Only the teleporting enemies force you to deal with them, you can stay in a corner every time there aren't any.
-"Deal double damage in the last 20 seconds" is a pretty lame powerup.
- Not a fan of having your weapons just be randomized, the game would be immensely more fun if you continuously kept picking up parts and growing, making you stronger but also a bigger target.
-Also not a fan of jumping between stages, it would work better if timing out meant a game over, but personally, I'd rather this be a survival type game or even having a big randomized level to explore EtG style, I think think that would be a lot more fun.
There is potential here for a really cool game.