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Thanks! Let me know if you find domething or need more details.

Hi! I am on Ubuntu, i have the same issue with the A key, but for me "enter" is working perfectly fine!

Hi BristledKing! At this point I start wondering if it only happens on my machine. Actually, I tried it again just now. Is the animated splashscreen supposed to have a window border at start, isn't it? I couldn't close the game so I tried to switch workspace and open a terminal but the splashscreen wouldn't disappear. Don't know if it's somehow related to my problem. RUNthegame, could you please tell me whether you are using scancodes or InputMaps in the game? Just wondering which approach you prefer.

Hi Ntext4ever! We are using InputMaps for now as we were not aware that it could be an issue with other systems. We are lacking the possibility of testing fully on Linux and Mac for now, we need to address this issue. As I said to BristledKing, "press A" is for gamepad ^^' it's a bit clumsy of us, I'm sorry about that. But Enter should work!

Hello! Thanks for replying. InputMaps are the best method to handle input in Godot, as far as I know. I don't think my issue is related to them. As I said before, I tried pressing Enter, Backspace and other keys on my keyboard, but it doesn't work. About testing on Linux. May I suggest you to use a pen-drive with a live install of some distro? You could actually do testing in a real Linux system whilst not needing to do a full installation. Thanks for all the support!

Hello Ntext4ever, we released a new version of the demo, can you try it and tell me if it's working or not? 

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Hello! Thank you guys! Now it works like a charm. Also, I see a lot of overall polishing going on here. I think it's coming along very well. Good luck with this awesome project!

Hi BristledKing, thank you for your comment! Actually "Press A" designate the "A" button of the xbox gamepad, Not a very intuitive choice I reckon :( We will improve on this. Also, thanks for playing our game! :)