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As someone else said, launching the game on Quest 2 lead me to a blank room with crosses and dots, like a loading room but nothing happens. Maybe not linked to the Quest 2 since I saw that Power Maker was able to play it...

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Those two things might be related, just appear differently. I should get my Quest 2 my the end of October :/ I have no idea what could be wrong.

I really hope it becomes apparent when you get one.  It's strange.  The grey space it takes you to specifically is the one you see when you hold the power button where it displays the Restart/Turn off menu, but no menus or information.  It may also be the same background used for the permission request screens.

After watching the video a few times, my rough guess is that it's either skinning shader or skinning meshes' data that are bugged. At least, when you get it running, blank room with crosses and dots might be something different.

If it helps anything, hand models in the menu look fine, until I switch to hand tracking, whose models are also bugged.

Also if you have any idea what's wrong I could test the apks for you until your Quest 2 arrives.

I have a very rough idea it is related to skinning (bugged hand tracking hands confirm that) although I have no idea what can be wrong there, is it layout of vertex data, shader itself (but then it would not compile, would just crash). I have to wait for have Quest 2 on my desk to fix this :(

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Just wanted to chime in and say I'm having a very similar issue with the Quest 2 and weird model clipping issues outside of the menus, loading through the menus works great - all the environments are rendered fine - but my arms, guns, all enemies, and basically every other "object" does a weird z-fighting clipping thing and makes the objects nearly invisible and the game unplayable. :0 Hope you get your Quest 2 soon! 

My crosses and dots issue seemed to be caused by me needing to allow access to storage. I have the same visual issues as everyone else though!