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This is a great concept and execution. The slow amping up of the screen shake as you shake the sprite is wonderful, and the physics of the bottle flying up and sputtering out are so well nailed. The background you've made is surprisingly cohesive given the assets we had, and overall this just feels like a wonderfully complete package. I will say that I did struggle at first because the bottle starts aiming down, and I didn't know I needed to turn it. Giving some indication of the spin controls on screen, or just starting the bottle facing down might help the game more immediately connect. But other than that this is truly just great. Well done!