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Split between developer and Publisher (me). Developers who integrate IAPs best (i.e. doesn't degrade game play, not pay-to-win, smartly deployed) have a better chance of winning the contest and getting the publishing contract. It's all in the supporting docs in the Google drive. Thanks for asking!

Is it necessary to include the powers?

Hi Dungeons -

No, not required. If you can make an awesome game without them, great!

Thanks,

Marcus 

(1 edit) (+1)

thank you very much!! sorry but here is another question.

1°How long should the game last at least?

2°When will the winner be announced?

3°Are the prices of the IAPs chosen between you and the developer if you win the game? Or do you have something in mind to choose that?

4°If I couldn't finish the game, but I still upload it to the story half, would I still be participating?

I really appreciate your answers !!