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(+1)

Awesome. I picked this up right away.

Quick question however... and I apologize if the answer is obvious. I'm using Galv's bust plugin to show bust portraits when speaking to characters. The bust overlaps with some of my HUD elements in the bottom left of my screen and when that happens, the HUD elements turn somewhat transparent (which is good) but they remain on the top layer OVER the bust (which isn't good). Is there a way to rectify that? Great plugin!

(+2)

Apologies for the inconvenience! While it's not possible to control the layering with sprites created in other plugins, one solution could be to have certain HUD elements become completely hidden while dialog is occurring.

If you use a "Custom Code" display condition, and input the following: "return !$gameMessage.isBusy();" the component will only appear when there isn't a "Show Message" type event active.

If you're using the "Pro" version, you can even have them fade when appearing/disappearing by using this animation: "Property => Opacity", "Start Opacity => 0.0%", "End Opacity => 100.0%", "Duration => 8", "Activation Type => On Show/Hide".

(+1)

Thank you for the response! I will try that out!