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LOG 02 (Designing the Main Three)

Finally finished the commissions I was working on, so now I have more free time for Devtober!

Unfortunately I lost 6 days in the process cutting down my dev time significantly so as a compromise I had to ax the 3D movement and graphics and just go for the standard top down 2d RPG Maker look. I still plan to use MV3D but that will be after the jam period where I can work on a better prototype of the game.

While I didn't get a lot done in-engine, I did come up with very basic designs for the three playable characters:


I don't like these designs very much as they were hashed out on the fly but there's no point fleshing them out further until i'm done with this version.  The three are the main characters the player will be experiencing the game through and each of them have their own plot within the overarching one of trying to escape the school.

 AVA  is the most traditional of the three being a mostly defenseless character whose goal is to find a way to contact help outside the school all while running and hiding from enemies. 

LEWIS is able to fight against most of the standard threats in the game and his story revolves around him trying to find and save his childhood friend who went missing once all hell broke loose.

MS. OROSCO is a teacher who possesses psychic powers which can be used to solve puzzles and deal with enemies indirectly, her story is all about confronting the source of the curse while trying to get everyone out alive.

Besides figuring out designs for the main three, I also have a rough draft of the game's general flow and story. 

Will be posting more progress logs from now on.