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tl;dr : positions for imported anims/FBXs are inconsistent and make anims unusable when played.

For some reason, when I initialize my T-pose, or import any animation, the character is never in the middle of the grid, it even has a different position for every animations, and when I play them, the character spins around like it's in a tornado. I could fix that by hand, but it would take avery long time, and GGT is made so we do not have to waste this time.

So far, it seems that I am having this issue only when the mesh was exported from mixamo without skin (only for the animation).

(1 edit)

I've found an answer : (06:07)

that may be useful to others.